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Character Info
Callsign:
Rank:
Level:
Credits:
*
Organization:
0/0
Fed
0
Zeon
0
Lunar
0
ZAFT
0
Zod
0
X
0
EVA
0
Veri
0
Mecha:
None
LR
Points In Tree: 0
LR Basics
LR Basics
Basic usage of LR weapons
0/3
Called Shot
Called Shot
Target a specific section
0/3
Shaped Charge
Shaped Charge
Increase explosive damage, but lose all splash damage.
0/3
Overcharge
Overcharge
Consume extra energy to unleash a more powerful blast
0/3
Critical Skill
Critical Skill
Increases critical skills
0/3
Flare Shot
Flare Shot
Reduces the target's hit for 3 turns.
0/3
Dual Wield
Dual Wield
Grants the ability to fire two hand/arm weapons in one turn.
0/3
Reduce Impact
Reduce Impact
Reduces damage taken by Impact-type damage.
0/3
LR Advanced
LR Advanced
Increases hit and damage further.
0/3
Entrench
Entrench
Increase hit and damage when not moving
0/3
Barrage
Barrage
Fire weapons twice, once at two targets.
0/3
Negate Impact
Negate Impact
Increases defenses vs. Impact damage
0/3
Improved Dual Wield
Improved Dual Wield
Reduces the penalties of dual-wielding
0/3
Beam Efficiency
Beam Efficiency
Increases the number of shots before overheating
0/3
High Volatility
High Volatility
Increases the yield of all explosives
0/3
Ammo Management
Ammo Management
Increases the number of shots in one clip
0/3
Linear Strike
Linear Strike
Clear out a column with a beam weapon
0/3
Full Auto
Full Auto
Fire projectile weapon at full-auto.
0/3
SR
Points In Tree: 0
FR
Points In Tree: 0
Unused:
Callsign:
Rank:
Level:
Credits:
*
Organization:
0/0
Fed
0
Zeon
0
Lunar
0
ZAFT
0
Zod
0
X
0
EVA
0
Veri
0
Mecha:
None
LR
Points In Tree: 0
LR Basics
LR Basics
Basic usage of LR weapons
0/3
Called Shot
Called Shot
Target a specific section
0/3
Shaped Charge
Shaped Charge
Increase explosive damage, but lose all splash damage.
0/3
Overcharge
Overcharge
Consume extra energy to unleash a more powerful blast
0/3
Critical Skill
Critical Skill
Increases critical skills
0/3
Flare Shot
Flare Shot
Reduces the target's hit for 3 turns.
0/3
Dual Wield
Dual Wield
Grants the ability to fire two hand/arm weapons in one turn.
0/3
Reduce Impact
Reduce Impact
Reduces damage taken by Impact-type damage.
0/3
LR Advanced
LR Advanced
Increases hit and damage further.
0/3
Entrench
Entrench
Increase hit and damage when not moving
0/3
Barrage
Barrage
Fire weapons twice, once at two targets.
0/3
Negate Impact
Negate Impact
Increases defenses vs. Impact damage
0/3
Improved Dual Wield
Improved Dual Wield
Reduces the penalties of dual-wielding
0/3
Beam Efficiency
Beam Efficiency
Increases the number of shots before overheating
0/3
High Volatility
High Volatility
Increases the yield of all explosives
0/3
Ammo Management
Ammo Management
Increases the number of shots in one clip
0/3
Linear Strike
Linear Strike
Clear out a column with a beam weapon
0/3
Full Auto
Full Auto
Fire projectile weapon at full-auto.
0/3
SR
Points In Tree: 0
FR
Points In Tree: 0
Unused: 0